Nameplate Stickers are another category of rewards assets that our team was lucky enough to help define from the early development stages at Meta Reality Labs. When I joined Meta, Stickers were a brand new type of Horizon Worlds reward that had a proof of concept and some basic guidelines, but were yet to be tested or used heavily in the questing system. These stickers are 2D assets that are meant to be fun and easy to earn through completing quests in Horizon Worlds or through unlocking special achievements in specific game titles. They would then be used to decorate and customize the player’s in game nameplate to their liking to show off their own personal flare and style swag.

Working with internal art directors and artists, our team created extensive documentation and further defined the style guides for the production process for all internal teams, and then in turn we created 200+ Sticker rewards across 15+ titles. As Art Manager for our team, I both created batches of stickers myself in a hands on approach to help with style definition, as well as oversaw external outsourcing teams to create a plethora of additional content for each of our games.

I also built our sticker ingestion pipeline from scratch, replacing a process that previously required an engineer to ingest and connect stickers to the Quest device system. In order to streamline things, I worked with the engineering team to make the process less tedious, more straight forward, and without much need for code altering — that way it was more accessible for artists and producers alike.

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