Through Your Eyes
One of the first fully PBR projects I worked on - Through Your Eyes is a choice based and story driven PC game created by Indie studio FeyDreamers. I modeled the main character seen below, Alice, along with a few other characters for the cast. Project in UE4.
Interstella 5555 VR
This was my first time working with VR — I recreated the original characters The Crescendolls from Daft Punk’s anime film Interstella 5555. These models were then used by the Indie developer in order to create a VR experience of the music video that players could watch and interact with.
League of Legends - Fanart
In 2019 I worked on two personal fan projects in order to learn and understand hand-painted textures. I re-imagined League of Legends’s Rakan, taking cues from his early concept art pieces and blending those with his final design to create my own fanart of him. I also created a fanskin of my all time favorite girl Evelynn, taking care to analyze Riot’s shape language in existing skin lines, technical specs of the models, chroma palettes, and VFX to attempt to make something that could fit right in with the existing RiftQuest skin line — thus Evelynn Nightstalker was born.
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During my early career I developed a diverse portfolio of indie projects and client commissions, refining my expertise as a 3D Character Artist. I contributed to a variety of game styles and platforms, including PC platformers transitioning from 2D to 3D such as Creatu World, anime-inspired visual novels like Murder Melody, and custom VRChat avatars and content for streamers. I worked primarily within Unity and Unreal Engine, producing game-ready, optimized meshes for PC, mobile, handheld, and VR across a range of stylized art directions. This included cel-shaded, hand-painted, and PBR workflows.
In addition to my Character art work, I often also worked on props and set dressing elements as a 3D Generalist. For projects without any defined concept art, I served as a rough concept artist as well —helping clients take their requests and ideas and visualize and develop them from initial brief to fully realized designs in order to provide 3D artists with something to work with. I also worked with teams to take posed and high quality renders for marketing materials and illustrations, flexing my 2D skills and degree in Illustration further.
Tools & Skills: ZBrush, Autodesk Maya, Adobe Suite, 3D Coat, Marmoset, Unity, Unreal Engine, Lowpoly Modeling, High Resolution Sculpting, UV Mapping, Retopo, PBR Texturing, Hand-painted Texturing